Hitman: Blood Money is a game that came out on ps2 and xbox 360 around three years ago, marking the forth installment of a series I hold very close to my heart.

The Hitman series chronicles the life and works of professional killer clone, agent 47, a largely silent protagonist, who has never had any reason to regret his chosen line of work. Previous titles have seen him lay waste to many unfortunate souls, including a number of his clone brothers as well as his creator, before running away to Sicily in order to get away from it all and become a gardener in Hitman 2: Silent Assassin. The events of Blood Money however, come some time after all this has happened and deals souly with 47 doing what he does best; kill without a sound, leave without a trace. Outside of the character himself, the story in this series has always been hit and miss, and Blood Money’s over-arcing plot of a journalist with stupid haircut, talking to ex-FBI agent about cloning and supersoldiers does little to inspire, but as a means to revisit all 47’s high points of the previous year, it serves its purpose.
Surely the story shouldn’t matter however, as long as the gameplay remains solid. Unfortunately the gameplay is the most likely aspect the divide people playing the Hitman series. On the face of it, Blood Money appears as a fairly broken third person shooter, with stealth mechanics; To play the game as a balls to the wall shooter is a largely unsatisfying affair, but then again to play it like that is somewhat against its design philosophy. The best way to approach these games is as a macabre set of contextual puzzles. As has always been the way, at the start of each mission you are given one or several targets; people who must be dead by the end of the mission, preferably without anyone noticing. The formula translates largely unchanged into Blood Money, although this is the first title where 47 can platform somewhat, able climb drainpipes, scale walls, etc. The levels are well thought out and provide plenty of creative ways to achieve your goal beyond shooting the place up. Its a lot like a point and click adventure game where you rub up against different objects in the hope chandeliers will fall, or a barman will give you an aphrodisiac. All of this without mentioning unbridled joy the garrote.
If there’s one aspect of the Hitman games which I can’t gripe about at all, its the way they present themselves, because without the thick layer of context and setting, the games would quickly fall victim to their list of shortcomings. Granted, there’s the odd character movement here and there, and rag-doll physics could be viewed as a little grotesque, but it all pales into insignificance the moment Jesper Kyd’s soundtrack rumbles in, rising and falling with the action. The glacier engine that has powered the games before returns in Blood Money looking better than ever. Most importantly of all however, 47 is still the character we know and love; its been proven time and time again that accomplished voice acting is all it takes to transform a character into something so much more, see Captain Price for another perfect example.
In summation, I’d be the first person to admit there was a lot wrong with the Hitman games previous to Blood Money, and that aside from basic platforming a lot of them remain. What also returns in Blood Money however, is the dark heart of the series which made the gameplay so very rewarding, and its more prevalent than ever; the sheer amount of replay value to be found in constantly re-exploring some of the levels is astounding, and silent assassin ranks don’t come easy, making them all the more satisfying. Its a mixed bag and definitely not one thats going to please all, but those who persevere will be rewarded.



Back in the old days of broadcasting, the news was mundane; the colours were drab, the presenters were unattractive, and the pace was glacial. Somewhere down the line however, things changed. Now the news apparently requires WOW factor, provided by CGI wondershows and an army of beautiful anchors. Not just that, it now also operates as what is proudly flaunted as some kind of open democracy in which insufferable members of the public and pleaded with to send in their own news and pictures, in the hope it might be read out; I’m not entirely sure about when the news became the adult equivalent to Blue Peter, and in fear of exhibiting massive bias, I’m going to step up and say the news was simply better the way it was.




